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    <title><![CDATA[Buy/Sell WoW Gold Account,Cheap World of Warcraft Gold Accounts]]></title> 
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    <item>
      <title><![CDATA[wow gold: Shaman End Game Gear]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=61]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:35:13 +0800</pubDate> 
      <description><![CDATA[Shaman End Game Gear<br />Obviously there are three types of tanking sets to looks at: Elemental, Enhancement, and Restoration.<br />Each have different stats, but essentially you are looking to reach 12k health and 11k armor as a starting point. More can be gained, at the expense of other abilities.<br /><br />A full pvp set will work for most players, if they choose good socketing and enchants.<br />Stamina Enchants ]]></description>
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      <title><![CDATA[Shaman Gear Choices Armor and Stamina]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=60]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:34:40 +0800</pubDate> 
      <description><![CDATA[Shaman Gear Choices Armor and Stamina<br />The most important stats for a Shaman tanking are Armor and Stamina. This is followed by Dodge,<br />Defense, Parry, INT (for mana) and mp/5 (for mana). For resto tanks, +heal is also very important.<br />As you level, try to get the maximum armor and stamina that you can. The Battleground blues and<br />purples are a great starting point, and arena items are just about ]]></description>
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    <item>
      <title><![CDATA[Shaman Play Strategies]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=59]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:34:06 +0800</pubDate> 
      <description><![CDATA[Shaman Play Strategies<br />There are four distinct phases to most tanking encounters as a Shaman:<br /><br />1) The Pull<br />2) Initial Aggro Build-up<br />3) Steady Tanking<br />4) Switching Targets<br /><br />1) The Pull<br />SINGLE MOB PULL: On the initial pull, for single mobs, LB or CL is a good choice. You don’t want to<br />burn your cooldown on Shocks, and while CL is slightly more damage, it is also more mana. This is<br />]]></description>
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    <item>
      <title><![CDATA[Shaman Talent Specification Restoration]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=58]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:33:53 +0800</pubDate> 
      <description><![CDATA[Shaman Talent Specification Restoration<br />There are many moderate to good tanking specifications as a Shaman. Each major spec has tanking<br />abilities worth gaining, which we’ll review here first, before offering specs:<br /><br />Restoration:<br />Uninteruptable spells, resistance to silence, a powerful passive aggro generator, and an emergency<br />threat generator are all features of this talent tree. It is still the weakest of all trees for<br />]]></description>
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    <item>
      <title><![CDATA[WoW Shaman Aggro Mechanics]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=57]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:33:33 +0800</pubDate> 
      <description><![CDATA[WoW Shaman Aggro Mechanics<br />Keeping threat is essentially the art of keeping the highest “threat” on each target in<br />combat. Threat is a basic principle of the game that most players need to know about whether they are<br />healers, DPSers or tanks. Below is a modified guide from the warrior tanking guide on threat:<br /><br />Threat<br />Threat should not be looked at as an arcane, mysterious entity that can not be understood or put into<br />]]></description>
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    <item>
      <title><![CDATA[Which race should Shaman Alliance Horde pick?]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=56]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:32:59 +0800</pubDate> 
      <description><![CDATA[Which race should Shaman Alliance Horde pick? <br />Which race should I pick?<br /><br />Alliance<br /><br />Draenei.<br />Gift of the Naaru - Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast. At level 1 it heals 50 health, and 1085 at level 70. 3 minute cooldown.<br /><br />This spell gains 100% of any +healing or +damage from the gear that the caster has equipped. Fairly underwhelming ]]></description>
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    <item>
      <title><![CDATA[Why should I play an Enhancement Shaman?]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=55]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:32:48 +0800</pubDate> 
      <description><![CDATA[Why should I play an Enhancement Shaman? <br />Short answer: You like playing a melee class but don’t want to be MS Warrior, or Combat Mace Rogue #1422592473261.<br /><br />Long answer: An Enhancement Shaman not only can bust heads, but make their teammates stronger, dish out a little healing if needed, and has a complex buffing system through totems and procs, amongst other things we’ll cover later on.<br />]]></description>
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    <item>
      <title><![CDATA[Should Shaman use a 2-handed weapon or dual-wield?]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=54]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:32:22 +0800</pubDate> 
      <description><![CDATA[Should Shaman use a 2-handed weapon or dual-wield? <br />Dual-wielding is generally accepted to be the better option. Here is why:<br />- Higher sustained DPS<br />- Greater spell pushback<br />- Talents built around dual wielding<br />- 2 weapon enchants<br />- More Shamanistic Focus, Flurry, Unleashed Rage, and weapon enchant / imbue procs<br />- More mana returned from Shamanistic Rage<br />- Further proof: all of the top ranked Enhancement Shaman dual wield<br />]]></description>
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      <title><![CDATA[Shaman Talent Points Enhancement Shaman PvP]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=53]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Mon, 08 Dec 2008 10:30:35 +0800</pubDate> 
      <description><![CDATA[Shaman Talent Points Enhancement Shaman PvP<br />Enhancement / Restoration<br />You have a couple solid options here. The most common option looks like this:<br /><a href="http://www.worldofwaconline.com" title="http://www.worldofwaconline.com" target="_blank">http://www.worldofwaconline.com</a><br /><br />There’s a little flexibility in some points, which will be covered. Keep in mind your team make up and philosophy while you make your build. A talent like enhancing totems or improved weapon totems could be a good idea if you run melee heavy.<br />]]></description>
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    <item>
      <title><![CDATA[What are other Paladin key spells?]]></title> 
      <link><![CDATA[http://www.wga.com.cn/world-of-warcraft-accounts/article.asp?id=52]]></link> 
      <category><![CDATA[Laster News]]></category> 
      <author><![CDATA[Admin <null@null.com>]]></author> 
      <pubDate>Wed, 12 Nov 2008 15:31:40 +0800</pubDate> 
      <description><![CDATA[What are other Paladin key spells? <br />There are a few other spells that are a Paladins defining attributes after the auras, blessings and seals.<br /><br />Divine Shield (Bubble)<br />-Makes the Paladin immune to all melee and magical attacks and removes (almost) all detrimental effects on the Paladin for 12 seconds. 5 minute cooldown (can be decreased to 4 minutes with talents).<br />-This is the spell that every ]]></description>
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